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A jam submission

Arrow of WineView game page

Shoot 🏹 Drink 🍷
Submitted by tech_hutch — 1 day, 14 hours before the deadline
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Arrow of Wine's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#5043.0153.636
Fun#6882.7893.364
Game Design#7562.7143.273
Graphics#7742.7893.364
Overall#7902.6633.212
Innovation#8762.3372.818
Theme#9442.3372.818

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Survive the first level, and the second is a breeze (and gives you more opportunity for upgrades). And then, the third level is tougher. (The levels then repeat, but harder.)

Did you write all the code and made all the assets from scratch?
All except what's noted in the description

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Comments

Submitted(+1)

Amazing!

Submitted(+1)

It feels like I'm in an arcade. Charming game. I would love to see more upgrades and enemy types. Keep up the good work.

Submitted(+1)

Cool game with awesome sounds! It has fun and interesting gameplay and SFX are super cool. Especially dying. I had little issue with enemy colliders, but it was not big deal. I couldn't pass level 3, but had great time trying 🙂 


Submitted(+1)

a game about alcoholism? plays great, like the change in tone as he realises his adiction grows.

Submitted(+1)

Funny concept for a game. Nice music and SFX. The art is cool. I like how you can shoot the individual grapes off the grape enemy, and the points you get is proportional to the amount of enemies killed with the same arrow. The drunk visual effect was great and added genuine challenge. Would have been nice to have a bit more enemy variety.

Submitted(+1)

Very fun. The graphics are really simple but really nice. Is it intended to have to shoot the shadow of the monster and not the monster itself? I found it a bit confusing at first. I like the grap fruit like character that flees when you shoot for the first time. 

Developer

Thanks for playing! It is, yes. I thought it made more sense with the perspective, but in hindsight I should have made the monster itself vulnerable.