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A jam submission

Captura: King's OrderView game page

Small minimalist real time strategy game where you capture buildings, produce units and defend the kingdom.
Submitted by mgezici — 10 hours, 3 minutes before the deadline
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Captura: King's Order's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#1623.9423.942
Game Design#1653.6153.615
Audio#1823.4813.481
Fun#2433.4623.462
Overall#3273.3173.317
Innovation#5222.9232.923
Theme#8712.4812.481

Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
First levels teach you how to play the game and last level is the storm. (Due to timing issues the game is losely connected to the theme)

Did you write all the code and made all the assets from scratch?
I wrote all the code from scratch but I used premade assets made by others.

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Comments

Viewing comments 1 to 1 of 48 · Previous page · First page
Submitted(+1)

I played this in WebGL, here are a few things I noticed:

Things I liked:
- The simplistic artstyle fit this game perfectly.
- The music was good, however I turned the volume down in settings. (my personal preference)
- Building units made sense, no extreme need for resource management or complicated steps to get units.
- The combat was satisfying, seeing all the units pooling in a spot and seeing one side be wiped out was cool.

Things I didn't understand:
- Capturing buildings took some time before I understood completely, this was my fault though as I didn't really read the tutorial.

Things to improve:
- Selection, both clicking individual units and selecting an area was difficult.
- This was not very well aligned with the theme. I understand that there was a timing issue.

All in all, a really fun game that I would like to play more if you ever continue development.
If you have time to review my game, I would appreciate it! :)

Developer

Thank you for playing the game! 

a good game should explain its mechanics without a tutorial so I agree with capturing buildings is not works very well. I planned (but not implemented) enemies could also capture buildings, which would make you want to garrison buildings to protect them.

Also, the problem with mouse is caused by script written by myself combined with WebGL build. I tried to implement double click, drag select box and simple click. However, it is not working as intented.

I will try your game as soon as possible, again thank you for playing the game and leaving a reply :)

Viewing comments 1 to 1 of 48 · Previous page · First page