There's an idea blossoming here (forgive the pun). I wish you had more time to really make it all come together. Like many others here I fell off the map and had a really hard time navigating with the controls. The speed was just too fast. When talking to the flower I get a dialogue box but no text appeared and it wouldn't leave my screen. Slicing produced a slash that billboarded the entire length of the map! Pretty crazy attack!
Overall a very ambitious attempt for being a first game. Going straight to 3D billboards is wild! Nice attempt.
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The flower before the storm's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #1019 | 2.276 | 2.276 |
Innovation | #1030 | 2.000 | 2.000 |
Game Design | #1031 | 2.103 | 2.103 |
Fun | #1060 | 2.000 | 2.000 |
Theme | #1078 | 2.034 | 2.034 |
Overall | #1087 | 1.977 | 1.977 |
Audio | #1244 | 1.448 | 1.448 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It combines the peace and tranquility you feel before meeting a terrible fate when talking to a flower
Did you write all the code and made all the assets from scratch?
Yes
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