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Stormy Star's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #68 | 3.846 | 3.846 |
Game Design | #189 | 3.577 | 3.577 |
Audio | #241 | 3.385 | 3.385 |
Graphics | #255 | 3.731 | 3.731 |
Overall | #320 | 3.327 | 3.327 |
Theme | #671 | 2.808 | 2.808 |
Innovation | #731 | 2.615 | 2.615 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Calm before the storm - The player gets to play the "calm" life of a space worker before things get chaotic.
My interpretation is that everything is calm for the main character, a peaceful job where they just recollect scrap and ores by destroying meteors and space trash to get money and live comfortably after long work days. Then one day the Storm group arrives at the zone where the MC works and now those calm days are gone until you repel the Storm group.
Did you write all the code and made all the assets from scratch?
Most of them, I only used 4 pngs from a art pack and 2 google fonts, the other assets were made from scratch. :)
You can check the "Extra - Credits" part inside my game for more!
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Comments
A well-made shmup! The gamefeel is good. The pickups could have clearer information visually what their effects are, and the "calm" mode wasn't understandable without reading the instructions - I thought it was gonna be something like bullet-time.
Yeah, about the "calm" mode stuff I didn't explain it well for lack of a tutorial so I tried to explain it in the Intro part, which isn't the best to explain a thing like that in text. I'll try to add that if I patch the game haha
Thanks for playing ^^