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Baboonery DEMO prototype's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #1295 | 1.429 | 2.333 |
Graphics | #1315 | 1.531 | 2.500 |
Game Design | #1356 | 1.327 | 2.167 |
Audio | #1360 | 1.225 | 2.000 |
Overall | #1392 | 1.259 | 2.056 |
Theme | #1423 | 1.021 | 1.667 |
Fun | #1426 | 1.021 | 1.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Well, the game has a short story where it takes place in 1997 where you are working at the zoo as a janitor and you decided to pop a special energy drink but you go to the restroom and forgot that the can is opened which the baboons drinks it which that makes the baboons to go crazy and caused mayhem across many places. What counts the game as the theme is that the janitor is working at the zoo and forget the drink is opened that caused the problem.
Did you write all the code and made all the assets from scratch?
Yes, I did it solo all by myself which I made game with unity, C# for the code, aseprite for the textures, the model with blender and two music I made with FL Studio.
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Comments
Interesting concept, but as written above, the game feels unfinished. I didn't understand if these baboons should attack the player and what happens when you kill them. I tried to get up close to them to see what would happen, but nothing happened
Well, I tried to program the baboons to attack the player on contact and rewrite the navmesh but the problem is that they're move very slowly and didn't hurt the player in which I didn't add the damage. It's ok that I didn't add the damage.
Very interesting premise, but unfortunately game feels a bit unfinished. Are the baboons supposed to be cubes with textures?
Well, I worked on modeling the 3d baboon but I sticked to the cube texture enemy prototype since it's time efficient. The only 3D model is the handgun that is inspired by Dusk.
R.I.P. to this mf zoo. i was banged by the baboonerizers. 100/100