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Tofadsfo's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #1305 | 1.453 | 2.600 |
Theme | #1308 | 1.453 | 2.600 |
Innovation | #1328 | 1.342 | 2.400 |
Graphics | #1369 | 1.342 | 2.400 |
Fun | #1370 | 1.230 | 2.200 |
Overall | #1373 | 1.323 | 2.367 |
Audio | #1380 | 1.118 | 2.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are manager of a fast food where you have to prepare it for accepting orders from dozens of incoming clients.
Did you write all the code and made all the assets from scratch?
Small parts of code was taken from unity asset store. Assets, apart from the ones provided by unity engine, were made by me.
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Comments
the idea is actually really cool and the execution was clean with no bugs
But there was a fatal mistake, the tutorial was so loooong and complicated that 50% of my play time was just understanding the tutorial,
my advice (player feedback) the tutorial should have been mini levels that describe each functionality apart (for example the first level should not contain the shop and the second level introduce the shop) to be faster to go through and easier to understand
Other than that your hard work and passion is clearly noticeable, keep making games and taking feedback to become Dani 2.0 🫡
Thanks for playing my game and for feedback. Yeah, tutorial is kinda info dumpy, although I tried to make it more interactive, but having levels like that (1-2 mechanics per day) could be a better solution.