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the idea is actually really cool and the execution was clean with no bugs

But there was a fatal mistake, the tutorial was so loooong and complicated that 50% of my play time was just understanding the tutorial,

my advice (player feedback) the tutorial should have been mini levels that describe each functionality apart (for example the first level should not contain the shop and the second level introduce the shop) to be faster to go through and easier to understand 

Other than that your hard work and passion is clearly noticeable, keep making games and taking feedback to become Dani 2.0 🫡

(1 edit) (+1)

Thanks for playing my game and for feedback. Yeah, tutorial is kinda info dumpy, although I tried to make it more interactive, but having levels like that (1-2 mechanics per day) could be a better solution.