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Wet Paper's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1138 | 1.837 | 3.000 |
Graphics | #1156 | 1.939 | 3.167 |
Theme | #1157 | 1.837 | 3.000 |
Audio | #1161 | 1.633 | 2.667 |
Innovation | #1180 | 1.735 | 2.833 |
Overall | #1191 | 1.769 | 2.889 |
Game Design | #1236 | 1.633 | 2.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game alternates between a calm and a storm phase (day and night). The calm phase lets you upgrade your ship and enjoy the view, while the storm has you in a hectic battle against a wave of sea monsters.
Did you write all the code and made all the assets from scratch?
All code, 3D models and music is from us. We used a free asset pack for the UI sprites. Sound effects and ambient sounds are from the internet with CC license. Particle effects, skyboxes and some shader stuff is adapted from free assets from the asset store as well.
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Comments
Overall I really liked the game, I kept running into the edges of the map without noticing and got stuck there for a bit but I really enjoyed it. Good job ^^
I love the look of the water and fog, it gives a nice aesthetic. I also like how the cannonballs were limited supply, it really makes you think to balance out what needs to be purchased and when to use the item. I thought the movement of the boat was a little floaty and I wasn't quite sure how to properly use the sail. Apart from that good submission!
Interesting idea, I’m really into the upgrading mechanics of the game!
I love the use of the untextured 3D models too, it gives the game a nice gritty look alongside the low resolution.
Well done for your first jam!