Maybe a shop npc you can trade money with for boar feed to lure them in for the archers to kill? just an idea, I think the roles the npcs play has very dynamic potential
JAMESDEV
Creator of
Recent community posts
I like the atmosphere! I had a little trouble with the player movement, it felt a little odd. I would definitely recommend using Godot's default characterbody3D template for basic player movement, it works pretty well out of the box with little tinkering. I also managed to softlock myself in the shed by trapping the monster in front of the door while I was still inside. Other than that good work!
This game has a perfectly chill vibe, I love its atmosphere! I think I would have liked money to be a little easier to get because after the first day of collecting all of the barrels money gain was a little stagnant. But I'd love to play a game like this with more content, it would definitely work well if you continued development. Great work!
I love the style of this game. The 3d renders over the 2d background is a really cool. The gameplay is simple but each level is a little harder than the last so the design there was done well. I would definitely recommend having multiple actions for the wood you pick up, like boarding up doors, fixing cracks in walls, etc. if you choose to develop this further. It would also force the player to take careful decisions where to use the resources and move things so the levels aren't always straight forward. Good work!
Very pleasant experience! I love the calming music and the sprites look great. I would definitely recommend some sort of feedback for the spacebar spamming chores and I noticed on others the bell sound would stutter if I held down the action button required to complete it. But apart from that good work!
I love the art in this game, I think its some of the best pixel art I've seen for this jam so far! My biggest critique would probably be to add some feedback in the player's actions. Like some sort of audio or animation for the drill or the weapon on the base to let the player know they are doing something. I also would recommend turning up the speed on text boxes, reading them felt a little slow but I didn't want to skip them. Other than that good work!
Very cool concept. Some sort of tutorial would be nice because it was difficult to understand at first but I eventually caught on to the mechanics. I think I would also recommend adding some indicator for when the game would end because a few times the game ended before being able to start my revolution. But the concept for the jam is very unique, good work!
Very cool and unique concept! I had a lot of fun building up my convention center. I got to a point pretty quickly where I could just keep rolling days without changing anything and rack up money, however and I wasn't quite sure what the cards were for, it seemed like I couldn't click them. The UI style is one point. I would recommend not putting text that the player needs to read, like the text on the cards, on a slant because they were a little awkward to read but apart from that its clear a lot of work was put into it. Great work!
I like this take on the theme, the building phase is a very fun idea, however I also felt like it didn't impact the fighting all that much. The only other things were the stuttering when placing or breaking blocks and some scenarios didn't unlock my mouse cursor so I had to do it manually with escape or the windows key. Other than that good work!