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UAMSys's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #1005 | 2.083 | 2.778 |
Graphics | #1100 | 2.083 | 2.778 |
Theme | #1192 | 1.750 | 2.333 |
Overall | #1303 | 1.528 | 2.037 |
Game Design | #1331 | 1.417 | 1.889 |
Audio | #1430 | 0.833 | 1.111 |
Fun | #1433 | 1.000 | 1.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game is divided into two periods: a period of calm and a period of storm
Did you write all the code and made all the assets from scratch?
The InterVariable font was used
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Comments
I really like the simple visuals. I have to admit I didn't really understand the productions on the colonies and what each unit was doing. I would love to give it an other try if you explain them :)
There seems to be something interesting here, but I don't get it. Could you explain? I'm really interested.
This game doesn't seem to have a tutorial, and it isn't clear what anything in the game does, so I don't actually know what's going on here! It looks interesting, but without any clue what's going on, it's hard to judge the game fairly...