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A jam submission

Shadows of the SeaView game page

Don't drown!
Submitted by amogusus123321 — 3 minutes, 55 seconds before the deadline
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Shadows of the Sea's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#913.7743.774
Game Design#1063.7423.742
Overall#1993.4953.495
Graphics#2153.8063.806
Audio#2383.3873.387
Theme#3093.4193.419
Innovation#5802.8392.839

Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The lighthouse represents a calmness before chaos ensues with monsters. The wave also happens during a storm!

Did you write all the code and made all the assets from scratch?
Yes

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Comments

Viewing comments 24 to 21 of 24 · Next page · Last page
Submitted

Nice gameplay and art is cute. That was a fun play!

Submitted

It plays nicely but it also has some balancing issues, the tower shooting in both directions is a tad useless for example. I feel like some towers shouldn't be able to get targeted by every enemy, some kind of type synergy would have been better (like flying enemies ignoring rocks and similar structures).

Some kind of progressive introduction of mechanics would be better to understand the game but that's not really in the scope of a jam.

Overall, pretty solid submission.

(+1)

One of the devs here. Thanks for playing, we appreciate it! I completely agree about the flying enemy, it should ignore the blockade and the two direction tower would make more sense if we would have balanced the game better. Unfortunately we were running out of time so we had very limited time for balancing, with an extra day we could have made it a better experience !

Submitted(+1)

It had been a while since I last played a game of this style, this was a neat surprise! The game itself was really fun, and there was a really good amount of enemy variety! I also like how the progress of the round is determined by whether its night or day.

In the last minute of the night I decided to try the insta-kill beacon and it did the end of the night really easy, to the point in which I felt that maybe it was a bit too overpowered, but that was just a tiny issue in my opinion, nothing too big.

Great game!

(+1)

I'm one of the devs and thanks for the feedback! I completely agree about the insta-kill beacon. The tower itself is kinda tricky as that was the only insta-kill one, so, in my opinion, it didn't fit in that great and was hard to debuff, as it was very easy to make it either too OP or too weak to even consider using.

Submitted(+1)

I cant believe that this was made in a week nice job one of my favs in the jam so far Nice Work!

Thank you! Everyone on the team worked hard, I'm glad you enjoyed it! :) 

Viewing comments 24 to 21 of 24 · Next page · Last page