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It plays nicely but it also has some balancing issues, the tower shooting in both directions is a tad useless for example. I feel like some towers shouldn't be able to get targeted by every enemy, some kind of type synergy would have been better (like flying enemies ignoring rocks and similar structures).

Some kind of progressive introduction of mechanics would be better to understand the game but that's not really in the scope of a jam.

Overall, pretty solid submission.

(+1)

One of the devs here. Thanks for playing, we appreciate it! I completely agree about the flying enemy, it should ignore the blockade and the two direction tower would make more sense if we would have balanced the game better. Unfortunately we were running out of time so we had very limited time for balancing, with an extra day we could have made it a better experience !