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How does the game fit the theme?
While Oathbound may seem like a traditional boss pit, the twist is that you must lose in order to win. In this sense, nothing can go wrong, because if things go wrong and you lose, you win.
What code and assets did you not make from scratch during the jam (if any)?
Only a few of the many SFX where used from an asset pack.
How many people worked on the game?6
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Comments
The plot was neat. The visuals are interesting and I like the typing sound in the dialoge. The dialogue should be skippable. On retrying I had a bug on the first boss where moving left would make his life bar go down, and going right would fill it up, but only visually. On the second boss I could then not move anymore and only moved the life bar.
Weve experienced the Hp bar softlocj before... were trying to patch it! Thanks for playing. We made the dialogue unskippable because we thought its relevant for the gameplay since someone need to tell you you have to losse to the bosses XD