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How does the game fit the theme?
Nothing can go wrong when you are piloting the ship! We made a game that is similar to Asteroids but the ship does not automatically get destoried.
Our goal was to make an idle space game that you can play anytime you want, without having to pay attention or worry about destruction.
However we did add some challenges and bonuses to the game!
What code and assets did you not make from scratch during the jam (if any)?
Code, we used godot and a couple extension examples, like GDExt.
As for the assets, we used several from Kenny.nl, OpenGameArt and itch assets, all of which are listed in our game description.
This includes but not limited to, Auidioknobs from OpenGameArt, Kenny.nl's Space Redux, VOID pack by Foozlecc from Itch, Galaxy Pixel Art by Iftikhar Alam from Vecteezy / IftiStock.com and Pixel Space BG by Norma 2D from Itch.
How many people worked on the game?2
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Comments
The gameplay is getting there! Still no audio on my end but overall it's a good game!
Looks nice. Miss a bit of player's goal (shop or quest?)
Nice use of the space assets!
I am a huge Asteroids fan so also enjoyed your game. Felt the controls were a bit more punchy than the old arcade Asteroids :D
Did I get it right that you simply cannot lose?
It's cool, that you wanna keep adding to the project - I hope you will find some time to do that in the near future, right now I felt a bit aimless to be honest.
Good game with visuals but I'm not really sure about the background, somehow I feel like I'm not piloting it down it's kind of dragging and parallax background would be a good fit for this game.
Cool game! I like the art and responsive control. Just floating around in space.
My suggestion would be to add a parallax background to enhance the experience.
Down to the wire!