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A jam submission

FoxVentureView game page

FoxVenture is a puzzle platformer, where nothing could go wrong when you build a path for the fox to reach it's goal
Submitted by The Great Neko Neko — 1 day, 18 hours before the deadline
Rated by 13 people so far
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FoxVenture's itch.io page

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How does the game fit the theme?
My interpretation of the theme is that either you cannot afford to make a mistake so that nothing can go wrong or you think you are doing something very simple and straightforward but who knows the original solution that may come to mind will cause some unexpected outcome.

So I decided for my game to kind of blend those two ideas together to make some sort of puzzle game where you are tasked to build items to help lead the fox character to its end goal where on the one end you have to ensure everything goes as plan but then there a lot of possibility of something simple like placing a tile at a different spot or stopping your character at different spot to continue building ending up causing something to go wrong.

What code and assets did you not make from scratch during the jam (if any)?
-- Programming --
Easy Grid Builder Pro [Grid System]
https://assetstore.unity.com/packages/tools/game-toolkits/easy-grid-builder-pro-239234

Feel [Polish]
https://assetstore.unity.com/packages/tools/particles-effects/feel-183370

-- Game Art --

Free Simple Platformer Game Kit Pixel Art
[Character/Enemy/Tile map/Collectables]
https://craftpix.net/freebies/free-simple-platformer-game-kit-pixel-art/

2D Pixel Art Platformer | Biome - Plains [Background Art]
https://assetstore.unity.com/packages/2d/environments/2d-pixel-art-platformer-biome-plains-255002

Free Pixel Art FX Package [VFX]
https://assetstore.unity.com/packages/2d/textures-materials/free-pixel-art-fx-package-185612

-- Music/Sound --
Arcade Game BGM #17 [BGM]
https://assetstore.unity.com/packages/audio/music/arcade-game-bgm-17-210775

8-Bit Retro Game SFX Pack [SFX/UI}
https://assetstore.unity.com/packages/audio/sound-fx/8-bit-retro-game-sfx-pack-148495

How many people worked on the game?
1

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Comments

Submitted

Good job. Be proud of yourself for finishing and submitting, that's always the hardest part.

Also nice take on some well known puzzle plattforming ^^ 

Submitted

Very nice. I enjoyed it.

Submitted

got stuck on the 2nd last level i love the little fellas walk cycle and rolling great game

Submitted

Cool type of puzzle game! I could see this do well as a mobile app. I agree with some of the other people here that it would be nice to get the block I remove back to place it again, without having to start over again from scratch. One feature that would be great would be a level select screen. That way you let the player know how many levels there are and the player can also easily go back to get any stars they might have missed. For some extra gameplay depth, you could experiment with the idea  of having the player pause the level at different points where they have to move the objects to different places. 

Submitted

Super fun game. Gives me Mario vs Donkey Kong vibes which I loved back then on my DS. I just found it a bit tiring to bring up the menu to pick objects each time. It's really no big deal pressing that button but I felt the need to bring this up for some reason xD

Submitted

I like the music and the game mechanic, great job!

Submitted

Really like these kinda games. Though there are a few bugs (like destroying a block, and not able to get it back), it can surely go the distance with polishing. 

Submitted

A very fun game! Sometimes i can't place blocks and then i die because i think i placed it. But otherwise, it's great!

Developer

Thx for the feedback,  Will add sound feedback for building and destroying buildable to help provide some audio cue for the player's action and see what I can do with the visual indication for areas that are unable to have things build at.

Submitted

Uh, i had a lot of fun playing it! Since you're still developing it, i'll give a bit more feedback - I hope that's okay. Do whatever you want with it.
I accidentally restarted the game a few times when I wanted to rotate something because I tried using 'R'.
Also, a bug: if you destroy something, you don’t get it back.
Some small stuff—the enemy doesn’t seem to look higher than the player, so it can get killed by a wheel. But anyway, the level design did a great job of teaching me that.
During the game, I wished that objects would remain after you die, so I could try and error more easily, especially in the more difficult levels.
I really liked the levels overall—none of them felt the same.
It was a cool, fun experience! :D

Developer(+1)

Thx for the feedback, I am glad you enjoy it.  

On the control bindings I understand your point and readjust the key binding on the rotate function on the R key and move the restart to the Tab key hopefully this will help prevent anyone else from accidently pressing restart again. 

On the point of destroying the buildable items and you won't get it back that is actually intentional  the idea I was going at the beginning was to have some sort of resource management also include in the puzzle where in later stages possibility there could be ways to collect extra buildable item to help further navigate around the map. Because in this game you can kind of just let the character play  and build at the same time therefore I didn't intend for the player to be able to destroy and gain back the item as it may make the puzzle too easy if let say I give them too much blocks and they can just recycle the blocks as they goes through the level. But in the future I would consider coding it to make  it able to destroy and regain back the item within that specific build window.

Developer

"Some small stuff—the enemy doesn’t seem to look higher than the player, so it can get killed by a wheel."
Sorry may you elaborate on this point I don't quite understood what you meant haha.

Submitted

Oh, sorry, you named it a blade 😖. When I saw that the enemy was killed by the blade but the player wasn’t, I wondered a bit because their body heights are the same.