Thanks for the comment <3
I forwarded your feedback on the names to the designer who made them ^^
For Unity 6 I don't feel qualified to answer if its viable for commercial products after using it for less than 48 hours lol. We had some big struggles with URP in WebGL. The build wasn't working until we changed one setting, which took ~4 hours to figure out tho... ( don't use forward+ for web builds !!! )
Apart from that everything worked like a charm iirc
Jeldrik
Creator of
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When I first noticed the pumpkin in the back was growing I was so happy to collect more of the magic pumpkin growing balls.
Second highlight was the trampoline ^^
Sorry to hear that your sound homies ghosted you but still very good work for a solo project!
I would have loved a charging bar that tells you how long you can press for the maximum boost ( I'm a bit of a min-maxer and tried to speedrun the game xd )
Heyhoo. That is such a huge compliment thanks !!
Very fair on the patience part xd That's what I love about gaming: we can create so vastly different experiences to suit what everyone likes and doesn't like to play ^^
Feels very nice that you had such positive things to say even though you are not into the game!
Thanks for playing and leaving a comment.
Hi Nathan! Huuuge thanks for the huge feedback :) I'm also soo happy with how are Artists (@balduin and @kurti) made the world so lovely in such little time. Sounds indeed like you are probably the first person ever to max out game. ( Imagine this is your completion achievement right here ^^ )
I'll have to 100% have to agree with you on the UX part - it's really frustrating to get the wrong interaction on clicking.
Thanks for playing <3