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A jam submission

No Problem HereView game page

Submitted by Ari_thing — 19 hours, 10 minutes before the deadline
Rated by 13 people so far
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No Problem Here's itch.io page

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How does the game fit the theme?
There is no problems or harm that can happen to the player.

What code and assets did you not make from scratch during the jam (if any)?
I made all the assets. Music was made by my friend Maii and for code i used some code from previous projects and some from tutorials.

How many people worked on the game?
2

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Comments

Submitted

The elevator gave me a hug :( hello elevator

Cute game ^_^

Submitted (1 edit)

There is basically no gameplay here. You walk around, jump, and do... nothing, really. There's no consequences for the decision you make at the end in any case. Waiting for the elevator is annoying; this seems like something where it should detect when you are around and lower in response, then go to the next floor up. Visuals are okay, and there may be something in the concept eventually, but as of now, I don't even consider it a game.


EDIT: Let's think about ways to make this an actual game. Right now, there's mechanics, but no real decision space, no demand for player to develop skill. So what could we do to make things interesting? Well, supposedly there are safety hazards in the factory but the boss wants you to overlook them. One might even think the boss is willing to kick back for you overlooking stuff, and you get some monetary reward, or the boss will punish you for each negative item on the report. But this is a trade-off with ensuring safety in the factory, so people could get hurt by the hazards you spot. What if you earned money for each "Yes" but developed a "bad" score whenever something bad happens for the things you overlook? And what goes wrong is randomly determined and unpredictable, so there's an element of risk in what you choose to overlook and what you choose to report. But you also have to manage angering your boss for reporting hazards, so there's an anger score that you have to deal with too. Furthermore, instead of you seeing at the end what your score was, what if you got intermediate feedback so that the player felt like they were making meaningful decisions in the moment?

Submitted (1 edit)

Very charming visuals, I especially loved the blinking animation really nice touch. One thing I'd like to see implemented is a way to call the elevator and tell it which direction to go so you don't have to wait as long and some more content in general would be nice. Still thoroughly enjoyed my playthrough, well done.

Submitted

The playeris really cute and I quite like the art in the game (the music is also very nice)! Keep up the good work!

Submitted

The music is great really, I don't really succeed to play the game, you should add on your previous game some information to better guide your player