There is basically no gameplay here. You walk around, jump, and do... nothing, really. There's no consequences for the decision you make at the end in any case. Waiting for the elevator is annoying; this seems like something where it should detect when you are around and lower in response, then go to the next floor up. Visuals are okay, and there may be something in the concept eventually, but as of now, I don't even consider it a game.
EDIT: Let's think about ways to make this an actual game. Right now, there's mechanics, but no real decision space, no demand for player to develop skill. So what could we do to make things interesting? Well, supposedly there are safety hazards in the factory but the boss wants you to overlook them. One might even think the boss is willing to kick back for you overlooking stuff, and you get some monetary reward, or the boss will punish you for each negative item on the report. But this is a trade-off with ensuring safety in the factory, so people could get hurt by the hazards you spot. What if you earned money for each "Yes" but developed a "bad" score whenever something bad happens for the things you overlook? And what goes wrong is randomly determined and unpredictable, so there's an element of risk in what you choose to overlook and what you choose to report. But you also have to manage angering your boss for reporting hazards, so there's an anger score that you have to deal with too. Furthermore, instead of you seeing at the end what your score was, what if you got intermediate feedback so that the player felt like they were making meaningful decisions in the moment?