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How does the game fit the theme?
Nothing could go wrong — I'm just going to pour this cup of water into this moving bowl. I'm sure it won't spill. Why would that happen?
What code and assets did you not make from scratch during the jam (if any)?
All assets are free to use commercially, and include music, images (The background for the menu; the restart button; the "is it full enough" button), and fonts. None were made by me.
The cup and bowl were made of rectangles — not an image.
Code was made from scratch but some lines and concepts were taken from Unity discussions.
How many people worked on the game?1
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Comments
Is the physics built in? Because I can’t believe this is unity physics. Now… The main problem has to be the bowl controller. It moves to linearly. If you added some lerp or smoothstep it would have made controlling the bowl much smother. Great concept!
Thank you for the gems of wisdom! I forgot to multiply Time.deltaTime which might have done the linear physics.
A really fun concept! Satisfying physics plus simple controls works great! I would love some more variety in the level design, and maybe a way to speed up the tilting of the glass?
The game is great
good work on the sounds and graphics
Hi there! Cool concept.
I see that you are trying to replicate fluid substance. I did the same in my previous game. Some suggestion from me, you could try making the collider smaller than the sprite so objects appear more seamless. ;)
Also I'm not sure if it's a bug or just physics, on level 4 some fluid stays on top of platform at the end, and prevent me from continuing the game.
Keep up the great work!
Thank you for the ideas! I might update the game with your suggestions in mind when I'm less busy. Thank you for taking the time to comment.
Cool game. I like it.
Reminds me of one I played once.
Good Job!