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How does the game fit the theme?
The game fits the theme 'Nothing can go wrong' by exploring the consequences of seemingly perfect solutions that go awry. The protagonist confronts a system where everything seems to be fixed, yet the true cost of these fixes leads to unforeseen chaos.
What code and assets did you not make from scratch during the jam (if any)?
I made everything from scratch
How many people worked on the game?1
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Comments
Liked the story! The gameplay was limited and rather luck-dependent, but I enjoyed it otherwise.
Very cool idea! Just wish there was a little bit more, with some polish this could be really fun!