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How does the game fit the theme?
At first you just have a normal shift in the control room for the colony, you are going about your daily tasks, repairing things, but slowly things start to descend into chaos. At first you're wondering what could go wrong with just your average shift.
What code and assets did you not make from scratch during the jam (if any)?
The intermission music, which is free to use by Kevin Macleod.
How many people worked on the game?6
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Comments
Haha love the little dude running around, his animations are great. Very entertaining how the chaos unfolds! Great sense of progressing calamity.
Some funkyness with the collision /blocking boxes around the door area allowed me to run into the walls. Broom sweep detection had a few instances of it not detecting dust when I wanted it to. Having a retry button on the game over screen would be super helpful.
Great work was really fun playing!
HEY! YOU CAN PRESS SHIFT TO RUN! IT'S NOT IN THE TUTORIAL AND DEFINATELY REQUIRED TO WIN!
Though try as I might, I couldn't win. Got to 4 seconds left, though! Art and music was pretty good! Gotta commend y'all for that! The music does a marvelous job of ramping up the intensity until you feel like you're in a blind panic. The atmosphere everything creates is wonderful. The hitbox for the broom is a little odd, but otherwise, no complaints!
Thanks! We're looking at the details.
Very theme fitting! Though the controls feel a bit cluncky. Nevertheless I liked it very much :D
Thanks! We're currently fixing some hitboxes.
Its honestly a great game! I enjoyed it quite a bit, It took me about 4 tries to beat it. I would say that the difficulty has to be balanced a bit as at the end the integrity will drop really fast but then your pulled out of the mini game bc the bugs spawned and then your basically forced to lose.
Other than that well done! Visuals are honestly awesome!
Thank you! :D Nice job beating the game!