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How does the game fit the theme?
My game is about not knowing what key does what. I feel like the theme ("nothing can go wrong") is irony, so in my game there are a lot of things that can go wrong.
What code and assets did you not make from scratch during the jam (if any)?
The artwork (by Kenney)
How many people worked on the game?1
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Comments
Hey nice game for a first game, really cool idea with the controls changing, the gameplay could've been a bit more interesting though.
Thanks, I'll try to work on that.
It was a lot of fun that the controls used different keys each time, and seeing how my fingers didn’t do what I wanted them to do :D
I'm glad you liked it!
This was super cute, congratulation on your first game!
Thanks!!