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nerdwellrounded

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A member registered 32 days ago · View creator page →

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I have UI non-responsive and a UI lock when I try to start what I assume is the first encounter?

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I JUST FIGURED OUT THAT STAYING CLOSE LETS YOU PASSIVELY DAMAGE WITH THE ROTATING SWORDS. THAT'S COOL!

I'm not sure if this was intended scaling, but subsequent replays had each enemy doing an ungodly amount of damage. It looks like scaling wasn't getting reset between plays. More feed back for controls would have been helpful, I'm still not entirely sure I know what I was actually doing.

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I enjoyed this a lot! The very simple concept really played out nicely and was a snap to learn, though I feel like it could have had a little more complexity added at a faster pace. After my initial run it felt pretty trivial to progress.

I had a lot of fun with this one! I loved the casual conversation tone of the text instead of the grim-dark fantasy text I was anticipating. I did feel like there was a lot of it though.

The combat felt really good! I felt like I was just equipped enough to be able to avoid attacks and I most always felt like I was fairly punished for my mistakes. I did have one occasion where I died after a boss kill. I don't know if there was some sort of DoT effect that I didn't notice or a render that didn't happen. I also felt like hit boxes weren't super apparent without a bit of trial and error which ultimately didn't matter, but took away from the first few moments of any encounter.

Progression felt really nice. Definitely had me compelled to make intentional choices for build orders and to push.

It's obviously not make or break, but I also would have liked to see a custom cursor for aim.

Overall, very good! Easily my favorite so far.

Thanks so much for the kinds words! Don't forget to rate us if you haven't already!