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How does the game fit the theme?
The button portrays change that is not always good change. It changes to easy stages at first but by the end it is much harder. (Essentially just a normal game progression)
What code and assets did you not make from scratch during the jam (if any)?
I used Majikayo's tutorial on sourcelike FPS controller to set up the player script movement wise and I used sounds from freesound.org for background noise.
How many people worked on the game?1
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Comments
I like how weird and isolated it gets after the first couple of levels. The movement is a bit drifty so it makes it very difficult, but I stuck with it for a while anyways because I was having fun :)
I like the vibe of the game, its kinda erie. A problem I quickly realised is the movment. The jumps feel very unpredictable especially with the moving platforms. Maybe im just bad at jump n run but I stopped at the upwards leading platform level with red lights. The movement of a platform carrys over in mid air so u have to account for that making things annoyingly hard. Still I love the vibe and style tho.
Thank you for giving it a try!