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How does the game fit the theme?
The creature is moving and exploring as if nothing can go wrong... however things can go wrong.
What code and assets did you not make from scratch during the jam (if any)?
The hand used for the games cursor is from the Kenny Assets 16x16 UI icons pack, and the font is a free to use font I found online
How many people worked on the game?2
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Comments
This game feels really polished, especially for only spending 2 days on it.
I feel like it would benefit from disabling the cursor in certain regions or something else to give the player a reason to not drag the little guy to the same place over and over.
Neat aesthetic!
Ah, I know I will be biased because its almost 1-bit, pixel art and retro feel, but I loved the game soooo much!!
I really like the unique gameplay and the take on the theme. The whole game looks, feels, and sounds very polished. I think with some additional challenges added in the level design this could be a really fun puzzle type game. I found I could keep Lil Guy safe a bit too easily by just moving him back repeatedly and wasn't incentivized to let him further into the levels at all. The visuals are excellent! They're simple but very polished.