Play overpackaged
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How does the game fit the theme?
Nothing can go wrong if you just work as an underpaid packager on a warehouse!!!
What code and assets did you not make from scratch during the jam (if any)?
Visual Assets by KenneyNL
Music by Lozhkin
Code by Alex Barra
Only these weren't made from scratch (and also by me):
>ReadOnlyAttribute
>BaseSingleton
>CursorOptions
>SceneController
>SceneCanvasLoader
How many people worked on the game?1
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Comments
Game looks good, sounds fine, and plays fine. I do wish there was a sprint button though and the tutorial should explain the whole stamping and colouring systems. I think the game could have worked very well as an endless-style game where each successful package grants you extra time and the goal was to last as long as possible.
Now for some bugs: Returning to the main menu via the "Exit" button on the pause menu, completely breaks the game and requires a restart to fix it. Sometimes packages would freak out when colliding with anything and get flung into the sky which was pretty funny.
fit the theme nicely and I think you achieved what you set out to achieve! well done
IT IS LIKE OVERCOOKED!! Really loved the gameplay!
Liked the concept! I can see how this realized. But needed more bugfixing, the object won't load when loading the scene second time and the object physics goes outside the bound when colliding. If the major bug is fixed I'm sure this would be great game, Keep it up! :D