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How does the game fit the theme?
Character ventures into a cave to retrieve a jewel. To the shock of our character, the gem is sentient and resists the retrieval and causes the character many unforeseen problems.
What code and assets did you not make from scratch during the jam (if any)?
Numerous royalty-free sound effects were tweaked by me for use in the game.
How many people worked on the game?1
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Comments
Nice, challenging platformer, really liked the level design and the different mechanics. Unfortunately the controls felt like they were not on my side, running jumps didn't always work for some reason, and when they did, the character kept running after a jump even if I stopped pressing directions. Because of this I had to give up after quite a few tries when the red spikes got introduced. I'd be happy to revisit and beat the game if these issues get fixed, because its a solid game otherwise.
Hey there, thank you for taking the time to not only play my game but provide feedback. A new version (v0.1) is now available to download separate from the original version which hopefully addresses your issues. I've added something known as "coyote time" which allows players to input a jump even after they walk off a ledge for a brief period. This should stop it from feeling like the game is not registering your jump inputs. I have also added strong deceleration to the player while they are airborne and no direction is being input. Thank you again for the feedback.