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How does the game fit the theme?
You must defend your goblin's sacred machines from angry dwarves. You can't lose, you can only try to manage the chaos. Nothing can truly go wrong, but nothing can right either!
What code and assets did you not make from scratch during the jam (if any)?
Everything except for a handful of sound effects and music.
How many people worked on the game?1
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Comments
Love to see a take on pikman!
The only thing pikmin was missing... was goblins !