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caesura0
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This will(may) be my fifth game jam, 4ish years in unity as a (large)hobby. I still had to google or youtube the specifics of how to do things.
Being able to find and compile knowledge is also a super important skill!
Good luck, its never too early to try a game jam! Just keep the gameplay simple and have fun.
Yeah, we didn't get quite the depth we were hoping for on it aha.
We wanted a little more division between people who worked at the factory and who stayed farming.
Basically the game was to change the way everyone was interacting with each other, get them all to help each other.
Also thank you for beating it:)
Nice job on the pathfinding. Controlling the robot the first few times felt great.
As has been said below, the gameplay pace was too slow, and the range i could click was short(which would have made it a little better.
I also hit the reset button a few times which was super frustrating aha.
Visually though it looked awesome and its clear a lot of work went into it.
This feels like a jam you would have learned a lot on.
Great job,
Visuals are pretty amazing, felt like you had a good idea going in.
The sound needed some mixing and softening, I felt like i could see where you were going with it, but it was a bit too harsh.
Glad you submitted what you had, sometimes life gets in the way.
Good luck on future game jams and development!
I loved the game,
The main thing i would have added was a tooltip pop up over the towers, showing how much it would have cost, what it does etc. and i wouldn't say no to being able to build some maze type situations.
We'll ignore performance since its a game jam ;).
I'd continue playing this.
Awesome job,
This is actually how my game started, as an environmental change idea, and slowly shifted away to "help a village".
Love to see the theme come through.
Also the music and visuals were super cute.
The controls were such a call back to old tank games, but also, the main reason why i had a tough time enjoying actually controlling the character.
Great job on this,
Loved the change effect!
I feel like you had a great idea here, it feels like you ran out of time.
That's the fun/stress test of game jams, limited time, rough ideas that end up being way more work then you thought, no time for tuning multiple levels, random bugs that eat up a lot of brain MP.
These feels like a mobile puzzle game I'd play.
Loved the concept.
The timer felt a bit aggressive, maybe slowing time in the UI?
But I think most of it was fighting with the mouse.
Game was hard to get into because I'm on a three monitor setup and the cursor went wild.
Aside from the technical issue it was a cool game and I got a laugh at the take on "change".
This was a really cool concept, i was pretty excited to try it. The idea is great and the leveling/mob generation is really cool.
I struggled because seems like nothing to do in the beginning as the shopkeeper other then wait for them to be able to upgrade the axe. Plus the long animation make the grinding less fun. Needed some early purchases. Gotta hook me early you know aha.
Great job, I'd legitimately love to give it another try if you go back and polish it.