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caesura0

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A member registered Apr 18, 2022 · View creator page →

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This is fixed!

This was an awesome game. The concept and gameplay were so unique! Also ferrets!

Aha, playtesting and user feedback is such a huge part of it.
Still that's half the fun of a game jam, no time to second guess yourself, just throw an idea at the wall and make it stick!

I'll definitely give a follow, its a really cool idea and if you flesh it out I'd love to see your more "finished" version!

That makes a lot of sense.

Honestly it was simple but very eye catching. If you end up adding anything I'd definitely come back to play it.

Awesome to hear it, I personally love coming back to a game jam game and applying some feedback. Cleaning up some bugs and the like.

Thank you for playing. 

Sadly I am not much of an artist, needed to pick some base assets that i could modify at need!

Thank you!

Hello,

I'm a unity hobbyist for 4ish years. Looking for someone to team with. 

I've done the last couple game jams on my own and I've found it to be a whole lot when you have a full time job and limited artistic ability aha. 

Hoping to be the backend dev for some artistic people(person),

Take care,

Makes sense! Its a pretty awesome tool for a lot of use cases. 

Kinda like a big deal!

Thank you for playing it to completion! I wish i had time for a minimap or quest pointers. But its a game jam! Never enough time.

This will(may) be my fifth game jam, 4ish years in unity as a (large)hobby.  I still had to google or youtube the specifics of how to do things. 

Being able to find and compile knowledge is also a super important skill!

Good luck, its never too early to try a game jam! Just keep the gameplay simple and have fun.

I can't image what that could feel like aha.

It was a real cool mechanic.

Yeah, we didn't get quite the depth we were hoping for on it aha. 

We wanted a little more division between people who worked at the factory and who stayed farming.

Basically the game was to change the way everyone was interacting with each other, get them all to help each other.

Also thank you for beating it:)

Solid game. Music choice was great.

Very neat! i would have loved a bit of a speed boast for getting around, felt very big (which is a problem i had with my game heh)

I really enjoyed it though, made me think of Titanfall 2 time shifting part(one of my favourite game moments)

Nice job on the pathfinding.  Controlling the robot the first few times felt great. 

As has been said below, the gameplay pace was too slow, and the range i could click was short(which would have made it a little better.

I also hit the reset button a few times which was super frustrating aha.


Visually though it looked awesome and its clear a lot of work went into it. 


This feels like a jam you would have learned a lot on.
Great job, 

That was something I learned on my last Jam, doing a tower defense.
Balancing feels like more work then the development!

Good job submitting a game jam! 

They are a fantastic way to learn and how to see what skill that you THOUGHT you know... turned out to not be as ingrained as you thought aha(speaking from my own experience on this jam after 4 years of unity)

Looked great and sounded great!

Very cool idea, especially the ants being able to walk on the underside of the stick, figured that out by accident.

That felt a bit wonky and had a real hard time getting things lined up, but it 2was a real cool idea, i could also see this as couch coop :)

Liked the concept, it was cool to need to read off the screen.

The camera felt a little wonky, using some cinemachine constraints could make things feel a bit more controlled and organic.

The screen being updated was really cool though, I've never tried doing that rather then a hud. 

Fun concept, felt like a nice proof of concept/prototype.

Visuals are pretty amazing, felt like you had a good idea going in.
The sound needed some mixing and softening, I felt like i could see where you were going with it, but it was a bit too harsh.

Glad you submitted what you had, sometimes life gets in the way. 
Good luck on future game jams and development!

Absolutely! Clearly a lot of detail went into this game, only so many hours in 2 weeks.

This just hit the game jam mark. 

Simple game, looks amazing, fits the theme, good sound

I'd love it more as a twin stick of course ;) but only because I'm so bad at that tank style controls!

Great job!

I loved the game,

The main thing i would have added was a tooltip pop up over the towers, showing how much it would have cost, what it does etc. and i wouldn't say no to being able to build some maze type situations.

We'll ignore performance since its a game jam ;). 
 I'd continue playing this.

Awesome job,

This is actually how my game started, as an environmental change idea, and slowly shifted away to "help a village".
Love to see the theme come through.

Also the music and visuals were super cute.

The controls were such a call back to old tank games, but also, the main reason why i had a tough time enjoying actually controlling the character.

Great job on this,

That's game jams! It was fun, i just wasn't quite sure how balancing worked at first. 

Loved the change effect!

I feel like you had a great idea here, it feels like you ran out of time.
That's the fun/stress test of game jams, limited time, rough ideas that end up being way more work then you thought, no time for tuning multiple levels, random bugs that eat up a lot of brain MP.

These feels like a mobile puzzle game I'd play.

Loved the concept.


The timer felt a bit aggressive, maybe slowing time in the UI?

But I think most of it was fighting with the mouse.
Game was hard to get into because I'm on a three monitor setup and the cursor went wild.

Aside from the technical issue it was a cool game and I got a laugh at the take on "change".



I enjoyed the game, but a few frustration points kept me from waiting to keep trying.
Mostly the hit boxes not being quite aligned, and the landing was realllyyyy touchy (which might be a good thing). 

Would definitely come back and play an update version :)

Had a lot of fun! Definitely feels like a finished game. 
Great job!

Great job on this.  

Something about the trading felt a bit confusing, just a TAD off, but that could be my lack of experience in commerce games aha.

I still enjoyed it and will definitely be trying it out again!

This was a really cool concept, i was pretty excited to try it. The idea is great and the leveling/mob generation is really cool. 

I struggled because seems like nothing to do in the beginning as the shopkeeper other then wait for them to be able to upgrade the axe. Plus the long animation make the grinding less fun. Needed some early purchases.  Gotta hook me early you know aha.

Great job, I'd legitimately love to give it another try if you go back and polish it. 

So i do application support(systems analyst) as a job. and if i got bug reports like this I would likely only work 3 hours a week. 

Thank you so much.

I played this for a lot longer then i realized, great job. 

Perfect game jam game.  Simple loop, very addictive!

This was fun game, the really high sided shapes were very hard to see the difference but i liked it when it kept below 8 sides aha. 

Solid game, only thing I'd wish for is a speed up for the early levels so i can hold space to get through the first 3 when i kept dying.

Thank you! I was really trying to go for relaxing.

Are you on a Mac by any chance?