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How does the game fit the theme?
In Alchememe, you try to cure your wife's fatal illness using a combination of ingredients, some of which are very dangerous.
These ingredients are the last chance to cure her, but some combinations of them have lethal consequences.
But you are still trying to find a way to brew a healing potion and you're sure that nothing can go wrong...
... apart from the strange tentacles that are now growing out of her... and the bloody eyes...
Yes, you messed up...
What code and assets did you not make from scratch during the jam (if any)?
Buttons for the Main Menu.
How many people worked on the game?3
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Comments
It's fun to explore the different possibilities of the potions and see the repercussions with a different image each time, especially when the cause of death is unique to the potion you just brew. It's a bit disapointing when the cause of death is just "She died drinking your potion", but I totally understand it would have been a lot of work to make unique death screens for each of the 66 combinations.