Haha thanks, I'm glad you like the confusion :D
Antoine Foucault
Creator of
Recent community posts
Nice one! The visuals are really nice! Maybe the patchs on top of the balloon are a bit too eye-catching, I thought they were interactable elements.
I didn't understand how to send the packages at first, but after reading your answer to another comment, I understood and it all became a lot more fun.
Great job, I couldn't win in time though!
You had me at the beginning, I really thought that was it when I died. There's a lot of content I haven't even explored too, with a lot of different interactions!
I think I could be even more immersive for the AI to not immediately detect we are an enemy when we possess their ally, so we can sneak up on them. Great entry!
Thanks a lot! Perhaps you're right about the pace being knocked down.
The no-mistake-allowed approach was also a way to fit to the theme, and I must admit I'm not sure the whole game would work that well without. (maybe it's worth giving it a try though)
Thanks again for the feedback, I appreciate it!
Nice entry! I thought something would indeed go wrong with so much games mixed together, but it all ended up working really well together.
The pacman was so great at hitting the inviders that I didn't realise I could shoot with space,
I love how everything interacts together, when the pacman jumps from invader to invader and bounces off a tetromino. All in all, I had a lot of fun, well done!