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Antoine Foucault

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A member registered Nov 02, 2019 · View creator page →

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Haha thanks, I'm glad you like the confusion :D

Nice one! The visuals are really nice! Maybe the patchs on top of the balloon are a bit too eye-catching, I thought they were interactable elements.

I didn't understand how to send the packages at first, but after reading your answer to another comment, I understood and it all became a lot more fun.

Great job, I couldn't win in time though!

Haha thank you I'm glad you found it cool. Yeah it might be a bit easier when you aren't used to the words. Thanks!

That's so addictive and pretty, I love organising things like that. I could see myself playing at it all day. I reminds me of Wilmot's Warehouse. Maybe allowing the player to zoom out even more would be a great addition.

Great job!

Nice idea! I liked that the movement was linked to the balance, so you have to make decisions.

The visuals are also very cute, you really feel like you're in a lively saloon with all of the animations. I had fun, well done, 93's my best!

There's so much content for a jam! You made a whole RPG system, an upgrade system and a battle system that's pretty fun to play! Great job!

Thank you, yeah more content would definitively be great!

Thanks, I'm glad you like it!

Thanks, I'm glad you liked the visuals!

Thanks for playing, I'm glad you got so engaged in it!

Thanks, I'm glad you enjoy playing it!

Nice and cute little game, it's really fun trying to find all 9 ways to die!

Thank you so much!

thank you

The vibe was peculiar, I like the concept. Maybe adding depth to the combat could make things more interesting.

You had me at the beginning, I really thought that was it when I died. There's a lot of content I haven't even explored too, with a lot of different interactions!

I think I could be even more immersive for the AI to not immediately detect we are an enemy when we possess their ally, so we can sneak up on them. Great entry!

Wow 93! Even I never got so high! That's the highest score that I know of for now. Well done!

Thank You.

I fail to see how this really fits the theme. 

I didn't know where to go after the big bat so I stopped there. I also feel like the shield-bird sadly is underused, I would like to have seen it more.

Well done though!

This is a really funny take on 2048. I liked it when my tower fell.

Thank you, I'm glad you liked it :)

Wow thank you for the compliment!

Nice, I totally agree with the others, the game has a lot of potential if developped further, but currently traps at the very beginning allow for an easy win.

Great job though!

The gameplay was simple, but enjoyable, as well as easily understandable.

5 is my max score, the acceleration is too fast for me after that! Well done!

Thank you! Be careful the next time you buy tomatoes then haha

Haha thank you for your terrible feedback!

The drag is both my fault and Unity's. I could personally improve the drag targets' size, and a bit of the drag speed, but Unity's web build also made the drag a lot more sluggish.

Thank a lot, I'm glad you found it lame!

Thank you, I'm glad you liked it!

Thank you for playing!

Thank you! Yes, I'm a bit bummed out by the dragging, it's a tad better in the downloadable version compared to the web build.

Yeah the numbers can be very confusing. Thanks :D

Thanks a lot! Perhaps you're right about the pace being knocked down.

The no-mistake-allowed approach was also a way to fit to the theme, and I must admit I'm not sure the whole game would work that well without. (maybe it's worth giving it a try though)

Thanks again for the feedback, I appreciate it!

Nice, I just replayed it and it's so much better. I actually finished several levels now! Great job!

Nice entry! I thought something would indeed go wrong with so much games mixed together, but it all ended up working really well together.

The pacman was so great at hitting the inviders that I didn't realise I could shoot with space,

I love how everything interacts together, when the pacman jumps from invader to invader and bounces off a tetromino. All in all, I had a lot of fun, well done!

Wow this was so much more fun that I expected I was already smiling with the dialogue at the start so I was taken aback when I realised there was gameplay after that.

I beat the loch ness monster, and acquired a sense of accomplissement. The humor is on point.

Great job!

Nice entry, I like games where you have to keep organised.

I loved refilling the shelves every day.

The shopping part was also great since you stay active by watching the customers. Really engaging, well done!

Thank you, I appreciate that you loved this weird concept and that you had fun!

Thanks!

Wow thank you, I'm glad you had a lot of fun!

It would have been nice to fix the character's movements on the grid, since it's a grid-based puzzle game. This can make moving blocks a bit frustrating.

All in all, well done!

Such a fun experience! I love the chaos that slowly build up as you do the jobs.

I loved the excel and word minigames! The controls are really polished too, I like that I can drag, open and close the windows as I want.

Well done, one of my favorites for sure!

That's a simple concept but the chaos adding up more and more made it super engaging!

72 was my highscore. Great job, I had a fun time!