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How does the game fit the theme?
Robbing a treasure chest lying in a desolate, spooky graveyard could never go wrong... right?
What code and assets did you not make from scratch during the jam (if any)?
3D Assets:
'Great Sword of Giant Free' by Artworkshop
'Hunter' by vikassingh
'UCreate - Gothic Cathedral Asset Pack' by MichalSornat |
'Viking' by Art.Hiraeth
SFX Assets (Game):
'Nasty Knife Stab 2.wav' by Aris621
'Large sword swing' by Squirrel_404
'gruntsound.wav' by snaggineb
'Sword Stab Body Hit' by -GeorgeDiamond-
Note: SFX not noted here were free for commercial use without needing to credit their respective authors.
SFX Assets (Trailer):
'FIREBurn_Burning Swaying fire.Crackling.Roar Of Flame2_EM_(4lrs).wav' by newlocknew
'Call of the Deep | Deepwoken' by UltraAmeise
VFX/Texture Assets:
'Realistic Starter VFX Pack Vol 2' by FX Cat UA
How many people worked on the game?2
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Comments
The effects are really pretty, but the gameplay seemed to have a massive bug preventing progress. I could not figure out how to actually deal damage consistently in this game, as there is little to no feedback for where my attack is and if I'm dealing damage. Either the sword hitbox is too small or the enemy hurtbox is. As far as I played, you can't deal damage and move at the same time, and the enemies have much bigger attacks than you. Most of the time, you can't deal damage without getting hit yourself. I think this needed some more testing to find the right balance.