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How does the game fit the theme?
There are several levels in the game, and in each one, players encounter unexpected events. Everything that can go wrong will.
What code and assets did you not make from scratch during the jam (if any)?
Some of the audio files, except for the music, were downloaded from freesound.org.
How many people worked on the game?2
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Comments
That was pretty fun, I died in the water part, but unsure of what I could have done different. The dialogue plays out very slow. Would be nice to have the option to speed it up. Great work!
Actually, the game continues after that; you just go back in time. I should have made that clearer :( Thank you for playing! I will also add an option to speed up the dialogue in the future.
OH I thought it was just a restart mechanic, like the monster helping you had the ability to rewind time. Sorry the slow dialogue made me fearful that I was going to have to go through it again.
Tutorial was very creatively done, and the dialogue is honestly great with the humour elements. Did manage to get the plantpot stuck in the vent and softlock haha
This is truly a 'nothing can go wrong' moment...
I tried to prevent that by putting invisible walls that only affect objects, but I guess I didn't do that for all levels. Sorry if that ruined your experience; and thank you for sharing your view.