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How does the game fit the theme?
No bullet fired will ever miss a target, therefore "nothing can go wrong". Also includes those fired by your enemies.
What code and assets did you not make from scratch during the jam (if any)?
* https://opengameart.org/content/collection-gun-sounds
* https://opengameart.org/content/whispers-of-avalon-desert-tileset
* https://opengameart.org/content/mini-gun-pack-1
* https://opengameart.org/content/platformer-sprites
* https://nvthicprod.itch.io/impact-sfx
* One sound effect generated with sfxr.
All code and all other assets are made by me.
How many people worked on the game?1
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Comments
It's a pretty cool concept that I've not seen before, the puzzles are well thought out, the moving train theme is also very cool
If hotline miami was a puzzle game ! Nice job ! I really enjoyed it, I would like to receive more lives each level, cause it is hard xD
Also, music would make the game perfect, it is the only thing missing for me
cool game! it was pretty tough but really fun watching the bullet take some crazy paths to reach the enemies
Thank you! That's probably my favorite part too! :D
Some levels were veery hard haha but I liked the idea! The cursor "bullets will go to the enemy nearest to the cursos" tip, maybe should be easier to see, as it is very important for the gameplay ;)
Thank you for playing! You're right and I wish I had more time to balance the harder levels, but most do have an "intended solution" or optimal strategy.