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How does the game fit the theme?
The theme was nothing can go wrong and in my game, you control a ship where everything is about to go wrong.
What code and assets did you not make from scratch during the jam (if any)?
just some sfx from pixabay, which are credited in game
How many people worked on the game?1
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Comments
The movement speed is very high, it made the game a little difficult to play. Cool idea with the malfuncitons though!
Thanks!
I made the movement speed high to make people be more careful when trying to navigate around and to add a bit more difficulty to it but I might have overdone it a little.