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How does the game fit the theme?
The premise starts off mundane: you’re just doing your job, maintaining a house. Everything seems fine at first, reinforcing the idea that "nothing can go wrong"—until things inevitably do. The player believes they’re in control, but as they complete tasks, supernatural disturbances grow worse, subverting expectations.
What code and assets did you not make from scratch during the jam (if any)?
A* Pathfinding, and virtually all assets you see. The vast majority of code was written by us.
How many people worked on the game?2
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Comments
Love the visuals! And great choice of name. Creepy but great looking vibe. Good work!