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How does the game fit the theme?
A magical relic grants you incredible luck, but at what cost? Dodge orcs, traps, and chaos as everything goes unpredictably right… or wrong.
What code and assets did you not make from scratch during the jam (if any)?
None
How many people worked on the game?1
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Comments
I liked the role reversal idea here that you have to evade the enemies instead of fighting them. It causes the player to think differently to defeat the foes. Even though I saw the directions, it took me a while to realize I could safely stand still while the relic was active. I think implementing audio will help clear up those kinds of uncertainties and elevate the whole gameplay experience. Nice work!
I couldnt understand the game first. But when I read the instructions I really had fun :D. Good job