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ural89

203
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4
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A member registered Oct 25, 2019 · View creator page →

Creator of

Recent community posts

thanks!

this is cool idea!

This is great art style. Loved monochrome particles. Game is fun but I can spam lines which is a bit let down.

Thanks bro :). I made effects except smoke

thanks :)

Still looking...

Do you have discord? Let's talk there 

Hello looking for shared revenue for my game that resulted first in gameplay on Kenny's Jam 2021 https://ural89.itch.io/rotorope. If you are interested add me on discord jigsaw#8511 

Hello looking for shared revenue for my game that resulted first in gameplay on Kenny's Jam 2021 https://ural89.itch.io/rotorope. If you are interested add me on discord jigsaw#8511 

Yes, of course I can test . Just add me on discord  jigsaw#8511

Wow very good job for a first time

Sfx and visuals are very good. Nice solo work there. This is a good game but it needs a little more mechanic I think. Good job

That’s good work there. Animations are a bit clunky and need better NPC behavour. But it was original and fun.

It’s a good game but there is an issue with the collider on ground check. I got stuck several times jump locked. Art was good and gameplay was fun.

art tells almost everything but it still needs some instructions. It was fun though

Thanks for your feedback :). If I added more people visuals would be mess. Since I couldn't have time for art. 

Yea thanks to Parker walker :) 

Thanks. I didn't have much time for art :) 

Concept looks interesting but I don't think I understood it. I create box around me but ball transpasses it. Is it a bug or I couldn't play?

those are cool effects. Funny little game :)

That was some unique experience. I'm not a fan of story driven gameplay but I enjoyed

That's really cool art and particles. I really enjoyed dash mechanic.

I see. I know it's hard to balance. But (this is my personal idea) if you could narrow the radius it would felt a little more you control them. But this could make this game another game. If could make this game more diversive this style is also fun. But right now it feels out of control (maybe you try to do that). Don't get me wrong this is amazing work. I just feel like you could make this better but I don't know how :) 

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That's the point of the game. Enemies are hidden. Thakns for your feedback :)

That's a really good game. I loved the art style. The only thing I can tell you is you could make controls and gameplay more dynamic. I mean ducks could run more and locust could stay together a little closer. So we could run more with more predictable moves. But I really liked the game.

That's interesting idea. But I wish it could look to mouse even if you didn't click. Very simplistic design. It was fun

cool flash game

It plays nice but I wish there was a limit for maximum limit for enemies on screen. Random bonuses are fun.

You need to improve animations. I know it was really short time to do everything.  Next time please give character animations more priority. Good job

That's interesting mechanic to have raise your power in contrast to have difficult enemies. It was fun to play. Good job.

That's very simplistic and good game design. I can tell only problem was shooting feedback. It could be better if I could get feedback when I hit the enemies. Good job it was fun.

This is beautiful game! My favourite design so far.

That's good work there. It was definitely fun. But here is some feedback for you:

Firstly game feels too fast. You can't react to bullets. Maybe add some animations for enemies before fire?

Second you should smooth camera movements. I don't know how with your game engine but you can easily implement I think.

and lastly colors are confusing. Try making more counter colors.

Other than that that was fun. good job

I really love presentation of the game. Gameplay was really fun. My problem was lack of feedback when triangle has reached time out. It could be better visual representation of time out for a single triangle (it fades slowly so I can't understand how exacltly time out). Besides that that's really great vsfx and sfx.

That's great idea and name :D. I couldn't accommodate with camera. It felt a bit dizzy for me. But this is really original game.

Thanks :)). Rope physics took my time. A little time left for level design. I will continue to develop surely :)) 

Thanks for your feedback :). It is not a bug. Sometimes you need to move a little on flat surface. You can rotate and move a little :)

Thanks

Thanks for your feedback. Idk I think a faster paced platformer could be better not annoying I guess :D