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How does the game fit the theme?
It is based on the hypothetical that nothing can go wrong, yet it does.
What code and assets did you not make from scratch during the jam (if any)?
Music and some audio.
How many people worked on the game?1
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Comments
As an avid overwatch player I was definitely locked in for this one. I must have killed a thousand mochi. MOCHI ANNIHILATED it's hard to go wrong with simple fps mechanics, nice job!
Hell yeah, thanks for playing.
I suck at FPS's and didn't get far, but the controls feel good and I love the idea of fighting mochi!
Ah, the game is also designed to be a bit difficult as well. I'm glad you liked it, thanks for playing. The whole concept was based off a pun.