Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

pterafier

66
Posts
4
Topics
12
Followers
7
Following
A member registered Nov 25, 2023 · View creator page →

Creator of

Recent community posts

mostly dark and darker assets. The cave troll, skeleton army pack, and medieval armor pack are the main 3 that come to mind. And another monsters pack that's not in DaD. Most of the animations are from the animals beast heroes pack or something, and the first person mage animations pack. The UI and wall art/end game screens were hand made

I think having a spell instead of potions would have been a great idea, good suggestion. Thank you for playing!

everything was indeed made in a month, although we used mostly marketplace assets for the art. Thank you so much for playing!

I'm glad you enjoyed our game! The checkpoint system was almost done but we had to fix a lot of other things and ran out of time before we could implement it. I agree though, it would save a lot of time. Thank you so much for playing!

thanks so much for playing!

Well damn. This did not feel like a jam game. The atmosphere, music, pickup sounds, and just general vibe was immaculate. I absolutely loved how picking up coins played a sound that added to the music so subtly but also made you feel like you did something right. This game wasn't buggy, was smooth, I actually beat it in a decent amount of time and got all the collectables. It really is a lot to ask for in game jams, but this game just took polish to another level. Literally the only critique I can offer is to tell the player when exactly they're allowed to control the camera. A little mouse icon or something in the UI that pops up will do just fine. Overall, a genuine surprise, 5 stars all around. Very nice game!

You can tell how much effort went into making this game. From a great (albeit a little slow) intro, to an impressive world, many secret doorways and beyond, I was definitely impressed playing this game. It didn't feel like a jam game which is not something I say lightly. I'll admit the interactions with NPCs was a little clunky and I definitely didn't understand how the AI would behave, but maybe that's because I was a tyrant who killed without care of who saw. Forcing others to kill for me while I dragged the body away in front of a crowd seemed to have pissed a few people off. Drag one dead body away after it's been freshly murdered and everyone loses their mind. People nowadays. Anyway, really cool game!

Definitely a unique visual style in this game which offered some reprieve from the movement. Making jump and dash cost energy makes sense in a game like this, but not being able to walk up stairs and instead having to jump over them is not very intuitive in a game where the only way to progress is to have energy. Beyond that I like how you took a simple concept and turned it into something unique. Slamming enemies was definitely my favorite part!

We had a checkpoint system 75% of the way done but needed to fix other things before we got it fully implemented. Disappointing, but I think the game is in a better place because of that sacrifice. Thank you so much for playing!

Very nice game! I think the UI wasn't capable of handling my screen because there were some weird issues with overlapping boxes but other than that this was a short game that kept me entertained for its duration. The voice acting was a nice touch, you never see that in game jam games. Nice job team!

I agree the lightning spell is really strong, we wanted to make sure players could complete the game without finding a single other spell, just in case! Thank you so much for playing! 

Was pleasantly surprised at this game's quality. I definitely got stuck in the cellar level, i was so close so many times but the barrels move unexpectedly. It took me a while to figure out how they worked and even then I would be surprised when they move. Maybe some sort of indicator that Olaf is connected to/will pull a barrel would make things a little easier. Overall a very good game! The style is awesome and the clear progression is great, the dialogue was short but detailed, a nice balance.

I'm not a very smart guy so figuring out puzzles is not something I'm super strong with. After running around aimlessly for like 10 minutes press (extremely satisfying) buttons and touching everything randomly, I gave up. Unfortunately I couldn't figure out your puzzles. I absolutely loved the menu interface, animations, overall style, and snappy feeling of the controls. Nice job!

Ah yes, I too keep my raw meat in the bathroom sink and my cans of broth in the living room behind my portrait of mona lisa. Super relatable. I wish it didn't take me 30 tries to get the recipe but at some point it just became something I needed to do find. Like an itch that needed to be scratched. Thanks for entertaining me for awhile :)

Tried desperately to get do something other than talk to the robed person at the start, pressed every button on the keyboard and couldn't do anything besides walk around. The screenshots and overall style look amazing, i wish i could have experienced the rest of the game.

Hi! I'm an experienced Unreal Engine programmer looking to start a team. I'm hoping to get my hands on level designers, narrative designers, game designers, and UI designers. Any other role is welcome too! I have a tremendous amount of marketplace assets to fill in the gaps for any roles we can't fill. I'm currently working as a freelancer on Fiverr creating new mechanics for clients, debugging their code, and teaching programming in the engine, so you could say I'm an industry professional lol Here's my portfolio: https://pterafier.github.io/portfolio And my itch: https://pterafier.itch.io/ If you're interested in helping me make a game, find me on Discord @ pterafier

Thank you!

I didn't have much to do with the style, we had a whole team of artists (they're actually secretly wizards) to help us achieve this look. I pretty much only programmed the UI and saving and loading. Take a look at the credits and the collaborators to get a better understanding of who did what, and feel free to reach out to them to collaborate :)

Hello! Still looking for a team? Our team has a basic plan and would love a level designer. You can find me on discord @pterafier or reply here :)

Hello! We're a large team looking for someone to help with level design in Unreal 5. You can find me on Discord @ pterafier, don't hesitate to reach out :)

hello! would you mind finding me on discord so we can chat? my name there is pterafier

Bumping, still looking for 3D character artists :)

Hi! Your art is awesome! We have a big team that's gonna release on steam, if you're interested in that would you mind reaching out to me on Discord? pterafier

not anymore, but thanks for reaching out!

I have a team looking to fill a few roles. We're planning to release on Steam. Find me on Discord - pterafier

hey dan, I tried reaching out to you on discord but your DMs are closed. I'm with this team. if you could contact any of us via discord that would be awesome! my discord is pterafier

Hey! would you mind reaching out to me on Discord so we can chat? I'm an unreal engine programmer looking for a team. My discord is pterafier

Of course! if you want more info feel free to DM me on Discord.

Have an unreal engine team? let me make your UI! I've made like 3 or 4 jam games on my own, all finished projects with unique UI. I'm in the discord under the same name so feel free to DM me there :)

Thank you! I'm terrible with AI not gonna lie, thank you so much for playing!

The polish here was pretty high not gonna lie. I wish the game was faster, but overall I enjoyed it. Nice!

Could see Markiplier playing this in his 5 horror games videos. Super well done, you should be proud!

Could see Markiplier playing this in his 5 horror games videos. Super well done, you should be proud!

Firstly, you should be extremely proud of yourself for this being your first game. Especially because you made everything from scratch! Secondly, why gun no shoot ): the ghosts showed up and I wanted to kill them but I couldn't. The farming is a cool idea but really needed some teaching from you to address what the player is supposed to do. Don't take my critiques as negatives, by the way, I just wanna help you grow (pun intended). keep it up my dude!

Rat

W dev :O

(1 edit)

The environment and polish on the look of the game overall is quite nice, I was impressed with that. I'm not the biggest fan of the controls or the way the shooting feels, but this style of game is far from my typical.  An interesting game no doubt!

This is an interesting game. I was impressed with the gun feel of a few of the weapons, but the chargy rail gun thing seemed to not work, so I got soft locked. Definitely a smart idea to format it this way for a 2 week game jam, and the training lobby was a really really nice touch. Good job!

Woah! that's super cool!

Thank you so much for playing! And leaving some detailed thoughts behind. Very helpful!