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A jam submission

Perfectly CleanView game page

Submitted by calNielsen — 1 hour, 31 minutes before the deadline
Rated by 5 people so far
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Perfectly Clean's itch.io page

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How does the game fit the theme?
Perfectly Clean is a short game where you clean a pier as fast as possible, and "Nothing Can Go Wrong"—or so it seems... (You win every time. Or do you?)

What code and assets did you not make from scratch during the jam (if any)?
Everything in the game is made from scratch by me, including the code, art, and 3D assets.

How many people worked on the game?
1

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Comments

Submitted(+1)

Nice game. I like the art and the aesthetic of the game. I think some music and some sound effects for picking up, putting away and kicking the trash to the side would improve the game experience.

Developer

Thank you, and good advice! I think your game's music and sound effects really gave it a nice atmosphere.

Submitted(+1)

Very nice idea. I liked that you can cheat but have to live with the consequenzes, that's a nice message and also pretty cool :)
Doing everything on their own can be though, but I think you did well. 
Everything worked well and no bugs, that's very cool!


Keep at it, you did a really great job :)

Developer

Thank you for your kind encouragement! This jam was crazy since it was my first game ever, and I barely submitted it on time. I'm glad you were able to experience it without any bugs.

Submitted(+1)

The fish is very cute. It's amazing how recognizable solo cups are, even in a low-poly video game.

Developer

Haha, glad you could figure out what they were! What I used was my third attempt at creating them, as the assets weren’t looking the same in Unity as they did in Blender.

Submitted(+1)

I got two stars! I cheated once just to know what that L does, but that poor fish still got bombarded by trash.

Developer(+1)

Haha, thanks for playing! I set it up so the only way to get the "Good Ending" is to never cheat. I know it’s probably better to have more endings where cheating is kept to a minimum, but it would have been too much work for me to implement with my limited time.