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A jam submission

Anxiety RPGView game page

Choice-driven RPG with Pokemon-style combat. Fight the anxieties of everyday life. Made for the Brackey 2025.1 Jam.
Submitted by Oscar Robin, JamesMcVitty — 50 seconds before the deadline
Rated by 3 people so far
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Anxiety RPG's itch.io page

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How does the game fit the theme?
The narrative is about dealing with all the little things that could go wrong that one often faces in a normal day and how to deal with them emotionally.

What code and assets did you not make from scratch during the jam (if any)?
Kenney: Furniture Pack
Kenney: Fantasy UI Pack
AvKov: Railway Mesh
Brylie Christopher Oxley: Stages (Non-combat music)
Nathan Hoad: Dialogue Manager Plugin

How many people worked on the game?
3

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Comments

Submitted(+2)

Good game! Great 3D models, writing and sound!

Developer

Cheers! 

Submitted(+2)

cool visual novel about battling anxiety!

Developer

Thanks for playing!! 

Submitted(+2)

Damn, I wasn't sure when going through the first 10s of gameplay, but after going through the delicate atmosphere building in the house, I was sure that I had to finish this game.
I loved the writing and art style/story telling.
I didn't fully get why the battles were there though, and the impact that winning or losing them had (I had no chance against the last boss for example)
Unfortunately, the game did crash (& relaunch itself) when loading in the first boss, so I had to restart from the beginning, but that didn't happen again

Developer

Thanks for playing! And thank you for the kind words, I'm so glad you liked it. Hope the issues weren't too obstructive! 

The battles were essentially (somewhat morbidly) panic or anxiety attacks, and through fighting the embodiments of those attacks, you either overcome them and continue on strengthened, or if you lose, you continue on, but are disadvantaged the next time another episode comes around. 

Ultimately, it was a way for us to break up the continuous dialogue and vary the gameplay. 

Thanks again for playing! 

Developer

Thank you so much!

The combat and related mechanics had to be cut in scope, but as James said they exist to break up the dialogue and to try to represent the character’s inner struggles via gameplay. Indeed we did not have time to balance though…

Sad to hear you got a crash, I’m still trying to figure out the cause of the issues when loading the first fight!