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Misfire's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #2035 | 1.109 | 2.000 |
Enjoyment | #2038 | 1.248 | 2.250 |
Theme | #2044 | 1.248 | 2.250 |
Innovation | #2093 | 1.109 | 2.000 |
Gameplay | #2095 | 1.109 | 2.000 |
Overall | #2108 | 1.156 | 2.083 |
Visuals | #2112 | 1.109 | 2.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Your aim is perfectly true and you'll never miss your mark; nothing can go wrong. That is, except for the fact that you're aiming for the hostage you're trying to save.
What code and assets did you not make from scratch during the jam (if any)?
Everything!
How many people worked on the game?6
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Comments
Good intention and I liked the idea, reminds me of projects where you play with light.
But I think the game needs to be worked on a little more))