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How does the game fit the theme?
You have to repair the bridge to save people and the variety of events interfere with this. And you must nothing do wrong.
It’s a constant balancing act of maintaining order while embracing the inevitability of random events, reinforcing that even though things fall apart, there's always a way to fix them.
What code and assets did you not make from scratch during the jam (if any)?
Sounds & music:
some sounds from here: https://assetstore.unity.com/packages/audio/ambient/nature/nature-essentials-208227
one from here: https://assetstore.unity.com/packages/audio/sound-fx/grenade-sound-fx-147490
and some from here: https://assetstore.unity.com/packages/audio/ambient/nature/free-water-stream-sounds-226371
Textures & models:
Character Pack: Free Sample: https://assetstore.unity.com/packages/3d/characters/humanoids/character-pack-free-sample-79870
Fantasy Skybox FREE: https://assetstore.unity.com/packages/2d/textures-materials/sky/fantasy-skybox-free-18353
Free Low Polygon_Animal: https://assetstore.unity.com/packages/3d/characters/animals/free-low-polygon-animal-110679
FREE Stylized Bear - RPG Forest Animal: https://assetstore.unity.com/packages/3d/characters/animals/free-stylized-bear-rpg-forest-animal-228910
Stylized Nature Kit Lite: https://assetstore.unity.com/packages/3d/environments/stylized-nature-kit-lite-176906
How many people worked on the game?3
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Comments
Very solid entry! Really enjoyed playing it and the polish was nice and refreshing. Great job and glad i got to play it
I liked an idea of fixing a bridge. The placing pieces was satisfying!
This is a very fun idea with good visuals and polish. The bridge maintenance is satisfying and the physics of the bridge being destroyed are fun to watch. A few suggestions would be to allow me to rotate the camera for better piece placement. And to ramp the difficulty up a bit quicker, since there is a lot of waiting towards the beginning. Overall great job!