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How does the game fit the theme?
As a undercover agent, you took over the mothership where nothing can go wrong, so you do your best to sabotage and crash the mothership.
What code and assets did you not make from scratch during the jam (if any)?
Code and Sprite were done from scratch myself.
Background music from
"Retro Platforming" by David Fesliyan
warning audio from
https://pixabay.com/users/audley_fergine-32337609/
explode audio from
https://pixabay.com/users/driken5482-45721595/
Fonts used is PIXY from https://www.1001fonts.com/users/2DFUNS/
How many people worked on the game?1
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Comments
Really cool concept.
Intresting game! I like the soundtrack!
I like concept of "reverse" bullet hell, one thing i can say it needs feedback when player take damage
Really interesting and unique take on the theme. Having your own allies attack and trying to aid them is a neat concept. I liked the sprites you made for the Allied ships that attack you.
It would be nice if there was some more feedback for when you take damage, on my first try I was so focused on colliding with the asteroids I didn't realise I was winning until the game over screen popped up.
Neat game. I managed to get a highscore of just over 300 on my second try. Well done!
Thanks for taking time to give the game a try.
Yes, I only realised I forgot to add audio feedback for taking damage on the last stretch, which is a bumper.
Anyways, thanks for the kind feedback and all the best for the jam! Cheers!