100% agree.
Even if its just 24hrs to check the top 25 entries or so, it would go a long way to make the Jam fairer.
Thank you, glad you enjoyed my submission.
Speed is Key if you want to get onto the leaderboard. When you pass through a Speed Trap, you get score added based on how much your balls' speed differs from the Speed Traps' listed speed.
You can complete all levels without paying attention to Speed in this version though.
Glad you enjoyed my interpretation of the limitation!
The Leaderboard was implemented using Unity Gaming Services. It basically involves:
Hope this helps!
Cool take on the theme. Mechanics and level design felt well thought out in general.
Very striking aesthetic. Lighting effect for each level of speed looks really good when combined with the Greys of the rest of the level. I liked your choice of character model, very intriguing appearance. Music Bops too.
For improvements, I found the orbs that let you jump more clunky to use. Maybe allow the player to hold spacebar to move upwards, instead of having to mash the Spacebar. That was the main reason that I stopped playing (I got stuck on level 3 I think).
Strong submission. Congratulations!
Cute memory game. I liked your art style, and in particular the player character. Very pleasant to look at.
A nice interpretation of the theme too. Shame the timer did not work, would've added another dimension to the game.
For improvements, I'd second SpooceJuice and Over-Dramatics comments. Maybe add some Lego bricks for the player to step on as an obstacle too.
Well done for submitting a game within the timeframe!
Very nice interpretation on the theme.
Took me a while to work out how the controls worked and what the aim of the game was, but once I did, I played it until completion. Having to work out what was going on actually added another level of satisfaction to playing it.
Nice job on creating a game with a new engine!
Well done.
Thank you for the feedback. Glad you enjoyed my submission and its presentation!
At the moment, you can pass through all gates no matter what speed you are travelling at. However, you get a higher (worse) score if you pass through a gate at a different speed (e.g. If you pass through a Light Gate marked "30m/s" at 20m/s or 40m/s, you get 10 points added to your score in both cases).
I like your idea more actually. Makes more intuitive sense. I will change how the gates work after the voting period has concluded.
Hi True Tangerine, thank you for playing my game and leaving feedback. Really happy to hear that you enjoyed my game so much.
Congratulations on breaking the game so badly too! I did not think anyone would be able to get more than 40 points ;)
If you're interested, I released an updated version which includes a couple of new Modifier types Updated Normal Pong. It should be a bit less buggy (but just as chaotic).
Developer - Roaming Maelstrom
Hey,
Normal Pong is a new take on the classic game Pong where you incrementally change the rules of the game.
The goal is to win as many rounds as possible before you run out of lives.
Normal Pong was originally made for Acerola Jam 0. This feedback is for an updated version based on participants feedback.
One of the main features of Normal Pong is an Online Leaderboard where you can post your highscores at the end of Games.
As a TLDR, I am using an older version of Unity Leaderboard Service. It would be very helpful if I could get feedback on:
a) Does the leaderboard load correctly on your browser? (feedback from more unusual browsers is particularly helpful)
b) When you submit a highscore, does your Personal Highscore display correctly when you return to the Main Menu?
Thank you for your help and support!
Roaming Maelstrom
Game Screenshots Below
Normal Pong is a very abnormal take on the retro game Pong.
Gain Points and choose how to Modify the Game and its rules when the Ball Reaches the Opponents side of the screen. Lose Life when the Ball Reaches your side of the screen.
Earn as many points as possible without dying to make it onto the Online Leaderboard!
Hope you enjoy my Game!
Roaming Maelstrom
Thank you for the very positive feedback!
I loved hearing about your experience with my game and the strategies you developed (apologies for causing an existential crisis at points 15-17). Congratulations on the second place finish on the leaderboard too ;)
A score of 30 is very good. I have no idea how the guy in first did so well.
I really like how you implemented the echo mechanic. I found that the early levels taught me alot about how the mechanic worked, making progression feel natural. The shader used for the echo effect is rather nice. The pace of introducing additional environment features was spot on too.
Choice of colour schemes is great. As simple as it is, the yellow background actually gives the game a very distinct and pleasent feel. This combined with the music really sells the aesthetic of the game for me.
For improvements, I did not like the keybind of Shift/Ctrl (although I found using Right CTRL ok). Maybe set it to [E] by default?
High quality and interesting platformer. Well done!
Very impressed by the quantity and quality of the dialogue. Both the writing and the delivery were excellent. Are you a professional writer perchance?
Models and lighting are sweet too.
I appretiate how you took some relatively simple mechanics (grab/throw and teleporting items) and made some very varied minigames out of them.
Only thing I can think of that would improve the game would be a mouse sensitivity slider (I have quite a sensitive mouse so it could sometimes be hard to aim and click on the small boxes
Overall, very strong and well thought out submission. Congratulations!
Very aesthetically pleasing game. Lots of nice touches in the kitchen. I liked the ability to turn the music on/off with the radio. Nice mixture of styles,; they work together so well. Very comfy.
I found the gameplay confusing. It was easy to interact with different items around the kitchen. However, I could not tell which ingredients were which. Perhaps label them in the fridge menu? Also, the next/previous page icons in the recipe book were very small. Took me a while to work out how to turn the page.
Overall, very high standard of art. Just needs some tweaking to make certain parts clearer. Nice job!