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Roaming Maelstrom

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A member registered Aug 15, 2022 · View creator page →

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100% agree.

Even if its just 24hrs to check the top 25 entries or so, it would go a long way to make the Jam fairer.

Lightspeed in 114 words (696 letters)!

Very strong submission. Well done!

Thank you!

THANKS

Thank you, glad you enjoyed my submission.

Speed is Key if you want to get onto the leaderboard. When you pass through a Speed Trap, you get score added based on how much your balls' speed differs from the Speed Traps' listed speed.

You can complete all levels without paying attention to Speed in this version though.

Happy to hear you enjoyed it despite the difficulty!

Glad you enjoyed my interpretation of the limitation!

The Leaderboard was implemented using Unity Gaming Services. It basically involves:

  • Setting up a Unity Account
  • Creating a Leaderboard on their Gaming Services website through a Dashboard (simple step-by-step process)
  • Download the Leaderboard package inside your Unity Project
  • Linking the leaderboard to a Unity Project (Should have an option at project creation to connect to Unity Cloud, makes this easier)
  • Writing some code to handle basic functionality and display the leaderboard (couple dozen lines of code)

Hope this helps!

Thank you for the kind words on the presentation and gameplay. 

It does indeed sound like you broke the final level ;). I will try and fix that for the Post-Jam update.

Cool take on the theme. Mechanics and level design felt well thought out in general.

Very striking aesthetic. Lighting effect for each level of speed looks really good when combined with the Greys of the rest of the level. I liked your choice of character model, very intriguing appearance. Music Bops too.

For improvements, I found the orbs that let you jump more clunky to use. Maybe allow the player to hold spacebar to move upwards, instead of having to mash the Spacebar. That was the main reason that I stopped playing (I got stuck on level 3 I think).

Strong submission. Congratulations!

Cute memory game. I liked your art style, and in particular the player character. Very pleasant to look at. 

A nice interpretation of the theme too. Shame the timer did not work, would've added another dimension to the game.

For improvements, I'd second SpooceJuice and Over-Dramatics comments. Maybe add some Lego bricks for the player to step on as an obstacle too.

Well done for submitting a game within the timeframe!

Neat little interpretation of the Theme. I managed to complete the game with one second to spare!


Well done for getting a randomly generated level working in the time period.

I did notice a bug that sometimes guards would spawn in the wall.

Very nice interpretation on the theme.

Took me a while to work out how the controls worked and what the aim of the game was, but once I did, I played it until completion. Having to work out what was going on actually added another level of satisfaction to playing it.

Nice job on creating a game with a new engine! 

Well done.

Glad to hear you liked the concept and little touches I added to the Presentation!

Hey, I'll take that comparison ;)

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Thanks alot!

Thank you!

I liked the glowing orange eyes when the level went dark. Simple graphics that made the gameplay easy to understand. 

For improvements, the controls felt a bit floaty. I could not use the dash as I was moving so fast anyway.

Fun little jumping game. Good job!

Neat concept, and well executed take on the theme. I enjoyed the gloomy art style/atmosphere you created. 

For improvements, I think the hitbox on the orange candle was a bit harsh, maybe reduce the size of that particular collider a bit.

Fun game, Well done!

(1 edit)

Thank you for the feedback. Glad you enjoyed my submission and its presentation!

At the moment, you can pass through all gates no matter what speed you are travelling at. However, you get a higher (worse) score if you pass through a gate at a different speed (e.g. If you pass through a Light Gate marked "30m/s" at 20m/s or 40m/s, you get 10 points added to your score in both cases).

I like your idea more actually. Makes more intuitive sense. I will change how the gates work after the voting period has concluded.

Thanks!

Hi True Tangerine, thank you for playing my game and leaving feedback. Really happy to hear that you enjoyed my game so much.

Congratulations on breaking the game so badly too! I did not think anyone would be able to get more than 40 points ;)

If you're interested, I released an updated version which includes a couple of new Modifier types Updated Normal Pong. It should be a bit less buggy (but just as chaotic).

Developer - Roaming Maelstrom

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Hey,

‎ 

Game Description

Normal Pong is a new take on the classic game Pong where you incrementally change the rules of the game. 

The goal is to win as many rounds as possible before you run out of lives.

Normal Pong was originally made for Acerola Jam 0. This feedback is for an updated version based on participants feedback.

‎ 

The Feature

One of the main features of Normal Pong is an Online Leaderboard where you can post your highscores at the end of Games.

‎ 

The Issue

As a TLDR, I am using an older version of Unity Leaderboard Service. It would be very helpful if I could get feedback on:

a) Does the leaderboard load correctly on your browser? (feedback from more unusual browsers is particularly helpful)

b) When you submit a highscore, does your Personal Highscore display correctly when you return to the Main Menu?

‎ 

Thank you for your help and support!

Roaming Maelstrom

‎ ‎ 

Additional Game Link

Game Screenshots Below


‎ 


Game Description

Normal Pong is a very abnormal take on the retro game Pong.

Gain Points and choose how to Modify the Game and its rules when the Ball Reaches the Opponents side of the screen. Lose Life when the Ball Reaches your side of the screen.

Earn as many points as possible without dying to make it onto the Online Leaderboard!


New Update Includes:

  • Five New Modifiers
  • Rework of Three existing Modifiers
  • Improved Stability, bug fixes, and balance changes


Hope you enjoy my Game!

Roaming Maelstrom

Additional Game Link

Turns out it can!

;)

Well that was certainly an original experience!

Very good job on the screen darkening effects. The background ambience noise added to the mood well.

Only question I have is. Where did all the limbs come from...

Thank you for the very positive feedback! 

I loved hearing about your experience with my game and the strategies you developed (apologies for causing an existential crisis at points 15-17). Congratulations on the second place finish on the leaderboard too ;)

A score of 30 is very good. I have no idea how the guy in first did so well.

I really like how you implemented the echo mechanic. I found that the early levels taught me alot about how the mechanic worked, making progression feel natural. The shader used for the echo effect is rather nice. The pace of introducing additional environment features was spot on too. 

Choice of colour schemes is great. As simple as it is, the yellow background actually gives the game a very distinct and pleasent feel. This combined with the music really sells the aesthetic of the game for me.

For improvements, I did not like the keybind of Shift/Ctrl (although I found using Right CTRL ok). Maybe set it to [E] by default?

High quality and interesting platformer. Well done!

Thanks! Happy to hear you enjoyed the music and how the chaos increased as the game went on.

Thank you for the feedback. Glad you liked the concept.

I know what you mean about the AI missing the ball lots. It's a querk of how the I programmed the AI. I will look into improving it and providing a patch at the end of the Jam.

Thank you for the positive feedback!

I'm glad you liked the music choice, it took me a long time to find some tracks that fit the gameplay.

Thank you!

Thank you for the feedback!

I agree it starts a bit slow. I might add an option to skip playing the first two rounds on subsequent playthroughs.

Thanks, that was the effect I was going for!

(1 edit)

Cool puzzle game. 

Can tell you put a lot of work into the visual effects of the game. It really paid off, they look great. Voice acting is of high quality and used appropriately.

Would ideally like a couple more puzzles, but I understand that you only had 14 days.

Excellent submission. Well done!

Very impressed by the quantity and quality of the dialogue. Both the writing and the delivery were excellent. Are you a professional writer perchance?

Models and lighting are sweet too.

I appretiate how you took some relatively simple mechanics (grab/throw and teleporting items) and made some very varied minigames out of them.

Only thing I can think of that would improve the game would be a mouse sensitivity slider (I have quite a sensitive mouse so it could sometimes be hard to aim and click on the small boxes

Overall, very strong and well thought out submission. Congratulations!

Thank you. Happy to hear you enjoyed my game ;)

Thanks, nice to hear you enjoyed my submission!

Congratulations on the highscore too. 39 will be hard to beat!

Happy to hear you liked my take on pong. Flipped screen is probably the most brutal modifier.

I unfortunately did not have time to fix the modifiers cancelling each other out bug. Hopefully I can release a patch once the Game Jam has ended.

Thanks. Interesting description of the game!

Very aesthetically pleasing game. Lots of nice touches in the kitchen. I liked the ability to turn the music on/off with the radio. Nice mixture of styles,; they work together so well. Very comfy.

I found the gameplay confusing. It was easy to interact with different items around the kitchen. However, I could not tell which ingredients were which. Perhaps label them in the fridge menu? Also, the next/previous page icons in the recipe book were very small. Took me a while to work out how to turn the page. 

Overall, very high standard of art. Just needs some tweaking to make certain parts clearer. Nice job!