Awesome idea for a game. Controls are a bit rough, but a pretty fun time
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How does the game fit the theme?
The game concept flips the optimistic premise of “nothing can go wrong…” on its head by ensuring that, quite the opposite, everything that can go wrong—does.
In a world where driving a taxi is supposed to be a routine, controlled activity, introducing ragdoll clients and the potential for their untimely demise creates a deliberately chaotic and absurd experience.
What code and assets did you not make from scratch during the jam (if any)?
Low-poly character model from: https://discord.com/channels/1320763717788368928/1320763717788368931/1343160626545037383
Music which you can hear on the radio was not made during the Jam Period:
* Free Classical music licensed with Creative Commons Public Domain Mark 1.0 License
* by king gizzard and the lizard wizard [also public domain](https://kinggizzardandthelizardwizard.com/polygondwanaland)
Everything else was created during the game jam period.
How many people worked on the game?2
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