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Can't Lose's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #43 | 4.070 | 4.070 |
Enjoyment | #76 | 4.005 | 4.005 |
Gameplay | #96 | 3.796 | 3.796 |
Innovation | #153 | 3.756 | 3.756 |
Overall | #206 | 3.629 | 3.629 |
Audio | #586 | 3.154 | 3.154 |
Visuals | #987 | 2.990 | 2.990 |
Ranked from 201 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
I took the theme as a challenge, or perhaps.. a threat?
Can't Lose is a minimalist puzzle platformer where the game really wants you to win, so the question is, how can you lose?
If you get stuck on a level the name is usually a bit of a clue, if you're still stuck you can always press esc to return to the menu and use the level select to skip
Also, just out of curiosity, leave a comment if you complete the last level, i'm a little worried its a bit tricky to work out
*** Thank you to everyone who's played so far, and thank you for all the feedback! I won't update the game during the Jam, but i am working on improving the feel of the game right now, and have a fair few new level ideas i would like to try out after the Jams finished***
What code and assets did you not make from scratch during the jam (if any)?
Music from https://www.fesliyanstudios.com/
sound effects from https://archive.org/
How many people worked on the game?1
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Comments
Yes, I flinched...
Incredible game, the surprises are really awesome, keptme laughing the whole playthrough. My one complaint is the character controller feels slippery. Other than that that's just so much fun!
Very creative idea! well done, fits the theme in a very interesting way :)
This was actually fun! Got stuck on level 6. It is clever though!
Love the simplicity of it, very addictive. Good job!
Really clever idea. I think the platforming and hitboxes could be fine-tuned more though, for a game all about that :)
A fun game but the hitboxes were very unforgiving, I can't seem to make it past the 6th level sadly. I love all the twists and turns in the level design however and it's a very unique way of conveying humor through gameplay. Very well done!
yeah level six does seem to be a sticking point, I'm guessing you were trying to jump over the flag which is not the intended solution (it shouldn't actually be possible)! I have a more polished post-jam version ready to go with improved controls, better visuals, and some difficulty tweaks (including level 6). Thanks for playing, and your game was awesome by the way!
OH! Then I'll have to go try again, thanks for the tip!
This was an absolutely hilarious game! I appreciated how the level names tied into the design, and all the clever ways for me to win!
Man i love these psychology based games!!! that was a lot of fun!you can feel proud of yourself for beeing really clever and also funny lol
Hilarious little rascal of a game with many great ideas!
Simple and funny idea
Very nice game. I couldn't figure out level 15--I checked all the spikes but they all retract so idk what im supposed to do. Another hidden block or something?
Edit: I guess that was the last level? Being trolled to the end I see
no there is a solution to the level, its not a troll i promise!
The level names are usually a clue, so, have you checked the intructions?
Hmm. I don't know which instructions I'm supposed to check. I guess some people figured it out though
I did it
congratulations loser!
Love how clever the take is on the theme, also really original, well done !! :)
Such great and unique ideas came from this decievingly simple concept! I love it! The game was very clever, and I love how each level still felt fresh, and it never felt like you were repeating the same thing over and over again! Overall, a great, interesting little puzzle-platformer. Awesome job (also, 186 ratings??? That's crazy)!
Such interesting and minimalistic! I completed all the levels in a greedy manner, great job!
Very fun idea! If you could have heard me laugh, I laughed so hard every time the flag suddenly appeared and made me win XD
But there are minor problem - controls a little bit unresponsive, that makes game a little bit hard, but that's a small thing. Very good job!
We would be very happy if you also checked out our game.
This is very nice! It makes me long for that wonderful flash game era, a long-gone era of innovative indie games. This is an insanely fun game with each perfectly crafted gimmick for each level, and I am having so much fun playing this. I especially like level 14, which I think is what such a game should look like. Brillant!
For a minor issue, I'd say the platforming controls are a little bit off, and it's easy to get an intending wall jump when constantly pushing yourself against the wall. This entirely breaks all levels before the large flag where you can just wall jump to a save corner. I ended up replaying the game once I noticed it should be a bug. Another criticism is that some of the levels rely on popular culture references that might or might not resonate with the player. Not every player played Far Cry and not every player watched Squid Game. The level is still playable, just the joke/hint might get lost because of that.
Anway with all that's said, this is still a wonderful game and I really liked this a lot. Well done!
Thanks for playing and for the feedback :) Definitely agree about the controls, this was my first ever jam, first 'proper' attempt at game deving, and my first attempt at making a platformer, i kind of rushed the controls and didn't really realise how much went into making a platformer feel 'good'. I've carried on learning and am working on a post jam edition with much much better controls (plus some slight visual improvements and a few new levels).
Also, it took me ages to realise what you meant by a far cry reference lol, that phrase is much much older than that game lol
One of the best games I've played so far. Incredibly clever. S Tier.
This is brilliant.
I was not playing the game - the game was playing me. And I loved it! :-)
Wow, absolutely amazing! Such a well done game. Level design is simple and fun, pacing for introducing new features and puzzles is really smooth. Music and sounds fit well with the minimal aesthetic.
A bit more responsive controls for the character movement might improve the feel a bit, but the levels are so well done its really enjoyable regardless!
Great work!