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How does the game fit the theme?
A game about retro games and the fact that the further our hero goes, the more things go wrong
What code and assets did you not make from scratch during the jam (if any)?
https://github.com/zigurous/unity-pacman-tutorial
https://github.com/zigurous/unity-super-mario-tutorial
https://github.com/zigurous/unity-pong-tutorial
https://github.com/zigurous/unity-space-invaders-tutorial
How many people worked on the game?1
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Comments
As concept it is interesting, it could be extended to show the evolution of games as we know them right now. I actually felt that ping pong was the hardest game of the ones you used xD