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A jam submission

Desert DigView game page

A puzzle game about digging
Submitted by Ari Maddison — 7 hours, 49 minutes before the deadline
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Desert Dig's itch.io page

Results

CriteriaRankScore*Raw Score
Game Design#164.0744.074
Theme#264.0374.037
Fun#503.8153.815
Innovation#833.5193.519
Overall#1033.4883.488
Graphics#1173.7043.704
Audio#5221.7781.778

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 25 to 21 of 25 · Next page · Last page
Submitted

Simple but fun, the mechanic is pretty great and the style is great. Great job :D

Submitted(+1)

Nice! Cool puzzle, one of the games I fully completed.

2 things about graphics:

1) Text is kind of hard to read sometimes, due to its pixelization

2) When you start a level, it's hard to spot the hero, he doesn't stand out from bg

Developer

Thanks for the feedback. I've rated yours!

Submitted(+1)

Well done for a first game jam! The puzzle design is actually good, the answer was never the most intuitive one, but finding the correct solution wasn't that difficult either.

Graphics could use a bit more work:

The flag and the player character don't stand out from the background. Using more contrasting colors would probably help.

The enemies stand out better from the backgrounds, but look too similar to each other. It'd be better to make them distinct from one another. Color would probably help there, too. In particular, the rotating enemies could look different from each other so you don't have to wonder which direction each one turns to.

Developer(+1)

Thank you so much for the detailed feedback :)

Visual clarity is something that has been mentioned a lot when people are critiquing my game and I completely agree. I was trying to mostly stick to the same four colours because I think it looks nice, but you're right that it's hard to balance that with readability. Maybe since enemies are red, and buttons are blue, I could have used more different colours to highlight the player and flag?

I also agree that it's hard to tell the enemies apart. I really struggled to work out what the enemies should even be, so I picked boring shadowy things, but given more time I would have been more creative, which would have also made them more visually distinct from one another.

I would also have liked to use vision cones to more clearly indicate where enemies are facing now, and where they will face next.

Your game is so creative! You presented the mechanic of managing two things at once in a very interesting way. The two screens reminded me of the Nintendo DS. The graphics are also very minimalist and cool.

Submitted(+1)

Considering the 4-color limit, you did great! The vision cones is a good idea. Thanks for the comments on my game!

Submitted(+1)

Nice gameplay.Rate my game also.

Developer

Thank you. Yours is fun but very difficult :)

Submitted(+1)

 I really enjoyed the gradually harder levels. Really well done and the graphics are pretty neat as well over all really good the only thing missing is background music as well as soundeffects.

Developer

Thank you :) I've rated yours and the music is great.

Submitted

Thanks :D

Viewing comments 25 to 21 of 25 · Next page · Last page